Category: Planning
-
Final Project – Week 5
As I didn’t manage to keep up with my plan last week, I set off by finding a new tutorial for the first person player controller. This one worked much better, and as of now (Monday afternoon) I have movement fully functional. Next, I just need to finish the tutorial and set up the doorways/triggers…
-
Final Project – Week 3
MVP Design: For the sea/wave design, I used animations on cubes to rotate them in order to create some wave-like effects. I probably could have made the movement more realistic, but I think the hectic feel works in contrast to the eeriness of the island, especially the strange building the player finds themselves at the…
-
Final Project – Week 2
After looking into several RPG Maker versions, I discovered RPG Paper Maker, which is technically a 3D game development software but uses 2D sprites to create an environment similar to that of Paper Mario. I have looked into a number of tutorials and guides for the program, and have decided I will probably be using…
-
Final Project – Week 1
Planning: After giving it some considerable thought, I have decided to focus primarily on the 2D RPG elements, while having a key storyline but with some elements of freedom. I will likely use the free version of RPGMaker, or if I cannot figure that out then I will resume the use of Unity, in particular…
-
Final Project – Week 0
Things I did prior to the 13th of March Planning: Mindmap: Before I wrote my project proposal, I created this mind map: Project Proposal: